Mar. 31st, 2012

Memory 03

Mar. 31st, 2012 11:39 pm
wildnight: (Default)
Putting out the lights for Yeine. (ref: HTK 74-79) trivial neutral

Description )

Notes:
-Itempas is in there, in name only, but it confirms what Sieh's memory showed him, and now he has his own bitterness. Itempas is the one who lets humans command him. He doesn't have the full weight of the treachery, and he won't have all of his anger back. But some of it.
-+200 crankiness at being told what to do, but also willingness to be ...fairish... with people who are polite and don't try to force him.
-He knows he's interested in Yeina, partly in a way he doesn't understand even in the memory. He does, however, know that someone named Kurue wanted to work with her. That clicks with his memory of calling her a pawn—they are using her. That makes her different from the other Arameri.
-He'll be crankier/running more to his dark side for at least a little while after this memory.
-OH, and he knows about being someone else during the day, after taking this. Apparently it's different in Aather... possibly because he's got no god mojo.
-Some god perception here, but on the low end of dangerous if mortals take it.

Form: Book of matches.
Uses Left: 2 of 3

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wildnight: (Default)
Nahadoth/Shade

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